Star Trek
We built a next-gen Star Trek HUD—evolving Okudagrams into an interactive interface built for immersion and clarity.

The Interface:
The system wasn’t just decorative—it functioned as a living layer of the experience. Scanning asteroid fields, tracking debris, and interpreting sensor data were all presented through dynamic UI states, giving users a sense of agency and consequence inside the Trek universe.


The Impact:
The project showed how world-building and gameplay can be bridged through interface design. For game studios, the takeaway is clear: the UI isn’t just a layer on top of the action—it is the action. Our work made the Star Trek ride feel like piloting a starship, and the same principles drive our approach to video game UI today.

